3D Mesh Morphing with Parameterization

One of my first year projects to morph arbitrary genus-one mesh and mesh patches with same number of boundaries. Input meshes are parameterized using spherical parameterization (for genus-zero shapes) and uv-parameterization (for mesh patches), and warped to match feature points.

Left to right: spherical parameterization for genus-zero horse mesh; morph between cow and horse; morph of two three-boundary mesh patches (Igea and Max Plank)

'Max' Chiyu Jiang

'Max' Chiyu Jiang

My name is Max Jiang. I'm a third year PhD student at UC Berkeley. My research interest is in Machine Learning, AI, and its applications to fluid related physics.